![]() The combat itself is different from “Nioh.” It still retains the quick-twitch quality that Team Ninja is known for but the developers created a combat system based around Qi, which is also known as spirit energy.Īttacking builds it up while defending lowers it. Players get to create their own protagonist, and they’ll initially fight against the Zhang brothers, who each have a connection to this elixir. The meeting changes their destiny as they become embroiled in a shadowy conflict based around a substance called Elixir. Dubbed “Wo Long: Fallen Dynasty,” it has a dark supernatural elements similar to “Nioh,” but it’s set during the end of the Han Dynasty as players take on the role of a militia member who meets a Blindfolded Boy. Its next historical-fiction game takes place in China during the Three Kingdoms era. The developers have carved a niche, blending its action-oriented gameplay with FromSoftware’s “Souls”-like formula. It places them in the same sphere as Ubisoft’s “Assassin’s Creed “ series, but instead of sci-fi and genetic memory, “Nioh,” Team Ninja’s take on historical fiction involves Guardian Spirits and the supernatural. Since then, they’ve dabbled in other franchises such as “Final Fantasy” and “Marvel Ultimate Alliance,” but the genre they’ve come to embrace is historical fiction. Wo Long: Fallen Dynasty is available now on PC, PS4, PS5, Xbox One, and Xbox Series X/S.Team Ninja has had a fascinating transformation from the days when “Ninja Gaiden” and “Dead or Alive” used to be the pillars of their studio. Wo Long's bosses may not necessarily be placed in the right order to match the player's learning curve, but it still delivers consistently high-quality encounters that keep the player engaged. ![]() That said, both franchises have built a cult following over the years, with Nioh and its sequel often cited as among the best Soulslikes ever made. Team Ninja hasn't always stuck the landing with boss fights, with both the Ninja Gaiden and Nioh franchises suffering from inconsistency. Encounters against the illusive magician Zhang Rang and the mighty general Lu Bu are among Wo Long: Fallen Dynasty's toughest tests, yet both occur before the game's halfway point. Some of the subsequent boss battles are relatively weak in comparison, and while the final boss is undeniably one of its hardest challenges, the game's other difficult bosses are scattered at seemingly random points in the game. This forces the player to immediately familiarize themselves with the game's parry mechanic, which is probably the most important component of Wo Long: Fallen Dynasty's combat. It's a punishing fight that serves as a real test for the player at such an early stage, whereby abilities and decent equipment are in short supply. The opening boss encounter is against general Zhang Liang, a huge and battle-hardened warrior who uses a giant mace to devastating effect. Wo Long takes a slightly different approach to its boss difficulty. Had players faced these bosses at an early stage, it is likely they may have found these challenges too steep to overcome. One strong example of this is FromSoftware's Dark Souls 3, which starts off relatively gentle to ease players into the game before unleashing some incredibly difficult battles during the late-game - including the princes Lothric and Lorian, and the legendary Nameless King. Ideally, a boss difficulty curve should gradually become steeper as the player progresses through the game. RELATED: Wo Long: Fallen Dynasty Review Wo Long: Fallen Dynasty's Boss Difficulty Fluctuates Wildly Still, newcomers may have trouble dealing with the intended boss order. Some of them miss the mark, which is to be expected in a game as large as this, but on the whole there are far more hits. In this regard, Wo Long delivers with some epic encounters that promise to really put a player's skills to the test. While the narrative, combat mechanics, and world design all play key parts too, quality boss fights can undoubtedly take a game to the next level. The success or failure of a Soulslike can come down to numerous factors, but usually the quality of the boss encounters tends to be a key component when deciding how a game stacks up to FromSoftware's legendary Dark Souls trilogy. In a strange twist, Wo Long: Fallen Dynasty's bosses don't necessarily get tougher as the game goes on, with some of its most difficult encounters being placed in a seemingly random order. A boss awaits at the end of each level, with some being substantially more difficult than others. As a fully customizable protagonist, players are tasked with fighting their way through a war-torn Ancient China, cutting down anything in their path be it brutal soldiers or vicious mythical creatures. Like many Soulslikes on the market, Team Ninja's Wo Long: Fallen Dynastyis full of tough boss encounters.
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