![]() Since he cannot build up the combos of the other mercs, HUNK should save his grenades and use the point-bonus cases to compensate for his low combos. HUNK should use his maneuverability to get around shield-wielding enemies instead of wasting his ammo breaking down their shields. The best way for HUNK to deal with Giant Chainsaw Man is to either barrage him with grenades or unload rounds into his head, and then run away to build distance between him and his enemy. ![]() HUNK has only a short-medium range TMP, and has no way to deal with the sub-boss. ![]() Resident Evil 2 Review - RE-vived NightmaresĢ2 January 2019 Individual Character Strategies Also, players should be careful when entering the room below the roof with the zip line, as there is a Giant Chainsaw Man that starts his chainsaw the moment the player enters. Players can ambush enemies in the western building via the hole in the roof. When surrounded on the eastern building's roof, escaping via the zip line will buy you 30 seconds or so. Caution should be taken when entering the smaller structure from the south end, as a rocket launcher-wielding Ganado is poised to fire right behind the door. Generally, the closer-ranged characters want to stick to the balconies and interiors, avoiding the rooftops and open plazas. Certain characters are more suited to Stage 4 than others. Stage 4 is a dynamic environment, filled with explosive barrels, multiple levels, and of course, swarming with Combatants. Two Giant Chainsaw Men will spawn per mission. He'll flail wildly and unlike Chainsaw Man, any contact is an instant decapitation, no wind-up swing required, throwing out at least one attack per second. Despite his monstrous constitution, Giant Chainsaw Man has less health than his smaller, slower cousin, the Chainsaw Man. Wielding a double-bladed, overclocked chainsaw, and standing at least 10 feet tall, this mountainous man is a challenge to take down but yields 5000 points if slain. The sub-boss, Giant Chainsaw Man, is extremely dangerous. Crossbow-wielding snipers are often spotted camping out behind barricades, below platforms and on top of buildings and other high vantage points. Enemies are arguably the most difficult of all the standard Ganados hard-hitting Stun Rod and Flail enemies, shield-bearing enemies, and explosive-wielding enemies with dynamite and rocket launchers. The center plaza has Ganado converging on you from four different spawn areas and makes a great spot for racking up huge combos. ![]() Several long ladders, which cannot be exited by the Ganado, make good choke points for picking off ganados and building up combos. A zip line runs between the roof of the largest, east building down to the smaller western building, a path which cannot be taken in reverse. The barrel underneath the tallest platform has a large cache of magnum or rifle ammo. The western building has two red herbs, one on the roof and one under the stairs. Primary weapon ammunition, such as rifle and magnum ammo, can be found on the dresser inside the largest building behind one of the player spawns. Bonus point cases are located inside of the largest building and under the platforms. Time bonuses are scattered throughout the interior of buildings and on the platforms. Stage 4 is a largely wood-constructed series of platforms and buildings, set in the middle of the ocean.
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